#ifndef WGUARD
#define WGUARD

#include "Character.h"
#include "Artman.h"
#include "CollisionSolver.h"

class Guard : public Character
{
	bool m_alerted;



public:

	Guard (sf::Vector2f position,bool flip, Artman *artman,AnimationSolver *animator);

	void Update(float dt);

	void ExtraDraw(sf::RenderWindow &window);

	bool Vore(bool flip);
	
	void HandleCV(float dt);
};

#endif